XR / VR / AR
Immersive technology for industrial training and vocational education. Virtual reality simulations connecting students, employers and technical schools. Cooperation with Industrverse — the first integrated VR ecosystem for industry.
Science · Technology · Engineering · Arts · Mathematics
Innovative educational activities at the intersection of technology, art and science. VR/AR/XR, AI, materials science — for schools, companies and local communities.
Get in touchImmersive technology for industrial training and vocational education. Virtual reality simulations connecting students, employers and technical schools. Cooperation with Industrverse — the first integrated VR ecosystem for industry.
Practical AI applications in training, data analysis and operational automation. Workshops for schools, companies and local government on responsible use of AI tools.
Workshops on advanced materials science — graphene composites, Cu-Ag alloys, powder metallurgy. Cooperation with AGH University and technical universities in Poland and internationally.
R&D projects and digital transformation with a focus on local community and natural environment. Cooperation with universities, startups and EU-funded programmes. Connections between technology and sustainable development.
Experts

AI & XR Product Manager · Kraków
15 years of experience creating and developing innovations at the intersection of immersive technology, artificial intelligence and digital transformation. Works with industry and education — building VR simulations, AI tools and R&D projects. Author of Industrverse (VR ecosystem for industry) and the Boeing VR application. Leads R&D projects, secures EU funding and drives technology implementation for organisations.

Materials Engineer · AGH University of Science and Technology, Kraków
Researcher at the Department of Plastic Processing and Metallurgy of Non-Ferrous Metals (AGH). Specialises in graphene-based composites for power engineering, Cu-Ag alloys, continuous casting and railway traction systems. Author of 115 scientific works including 58 patents. Brings advanced materials science into STEAM education through cooperation with technical universities in Poland and internationally.
Contact us to discuss workshops, R&D projects or technology implementation.